![]() ![]() Cars are much easier to control.Īudio: Both games bring to fashion a LOT of good tracks as well as radio voices. A racing wheel would easily resolve all of these problems. Controls are very hard to maintain at recommended speeds and I find myself struggling. The line your supposedly to stay on isn't designed for imprecise controllers like the 360 or the keyboard where it's almost an all or nothing situation. Controls here are overly sensitive weather using a 360 controller or the keyboard. Shift: Laying down a line is all good and everything.if you take into account the system your playing on. A racing wheel would allow for much more control over the car but I prefer without in this instance. Controls feel natural and not overly response. Grid: The arcade style of grid works well with the Xbox 360 controller and it plays very easily using a keyboard. Unfortunately, I don't have a racing wheel to try out but I can see the advantages depending on the control style. My Preference: In all honesty, I prefer the arcade and free style of Grid rather then the preset style of Shift.Ĭontrols: Both cars allow for a difference of controls and I took several approaches here. Grid allows more of a free style of racing and lets you choose between your style of racing, depending on if you can adapt to the car you happen to be using at the time. You follow a green, yellow or red line (depending on if you need to accelerate, slow down, or brake) and encourages you to follow the line as you drive for maximum speed and performance. In terms of racing, Shift lays the line down, literally. Car upgrades/styling is very minimal as opposed to Shift where you can upgrade rims, paint jobs, and vinyls. Grid prefers the "buy a car per race" style I've noticed and doesn't like to keep the cars for to long. As you progress through the game, you unlock more of the 4 tiers and better cars with each level however, unlike Grid, your car is upgradable and can last more then a couple of races. ![]() Both games have a "Final race" to beat to make your name knownĭifferences: Where as Race Driver: Grid grants your access to many different cars right off of the bat, Need For Speed: Shift decides to stick to the upgrade system of cars. Both games implement a tier system that you progress through in order to become a better racer. Similarities: Both games are about making a career and a name for yourself in the racing community. I've decided to write a bit of a comparisson piece against both of them I've been comparing everything from sound, graphics, gameplay, controls and general coolness. Ok guys for the past two days I've been playing the hell out of both Need for Speed: Shift and Race Driver: Grid. ![]()
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